Combat movement was the same circle strafing and mild bunny hopping over and over again.Īpparently, low-gravity is the answer to all of this.Īs Borderlands: The Pre-Sequel takes place mostly on the surface of a moon (or in deep space), gravity isn't the hindrance it is on Pandora. Areas were frequently gated by low platforms that you had to find a way around to make your way up. And if that were all that was there, just about anybody could skip The Pre-Sequel and continue living their life without worry or care.īut Borderlands: The Pre-Sequel fixes one of the biggest detriments to the series' moment-to-moment play: It makes movement fun.īefore, simply getting from point a to point b in a mission was tedious and plodding. There's less variety in environments and enemies, and it's considerably shorter - about 18-24 hours to mainline the main story with some side missions thrown in. It feels smaller than either previous Borderlands. This is the least essential game of the series. sort of The Pre-Sequel's biggest problem. You can keep throwing yourself into the same firefights until you conquer them, if that's what you want to do. There's not much penalty or consequence aside from the same minor respawn fee that's always been there. Maybe more than either previous Borderlands game, The Pre-Sequel doesn't really care if you die (outside of boss battles, that is, where dying allows heavies to regain their health and shields). Claptrap is easily the character most dependent on other classes to stay alive. It is completely unpredictable - there's no way to know if you'll pull out an identical, second weapon and fire both until you're out of ammo, or, say, a spinning rainbow disco deathball. Claptrap has been given new programming that takes bits of each pre-existing vault hunter class and sort of "remixes" them when you activate his special ability. The only truly new-feeling class is Claptrap, newly christened the Fragtrap. ![]() Then there's the Gladiator, who absorbs enemy damage in a shield that she can later use as a weapon the Enforcer adds more and more tech and augmentations over time. I personally preferred the Lawbringer, who focuses on revolvers and sniper rifles with a skill that gives a brief period of auto targeting and rapid fire. ![]() Three out of the four "new" characters are relatively recognizable to Borderlands vets. All of the new character classes in The Pre-Sequel appear in various capacities in Borderlands and Borderlands 2, as friends or not-so-much. Taking place between the first and second games, it's an origin story for Borderlands 2 villain Handsome Jack, ostensibly to show how he "fell" from hero-ish to big bad. Set primarily on the Pandoran moon Elpis, Borderlands: The Pre-Sequel is populated by a mostly different cast of characters than its bookends. As a Vault Hunter, you'll gain levels and earn more health and unique ability modifiers for your character as you complete missions and take down enemies. In the event that you haven't played a Borderlands game, here goes: Borderlands: The Pre-Sequel is a hybrid loot-based action role playing game and first person shooter.
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